Nico is a sound designer based on Vancouver Island, Canada, working across games and film. Drawing on more than a decade of experience in sound design, foley, and post-production mixing, he approaches game audio as storytelling: how sound reacts, adapts, and supports the player. He implements his work in FMOD, Wwise, Unreal Engine, and Unity.

Skills

  • FMOD
  • Unreal Engine
  • Wwise
  • Reaper
  • Logic Pro
  • Pro Tools
  • Ableton Live
  • Tool Scripting
  • RX10
  • ADR
  • Field Recording & Sound Sourcing

Additional

  • Jira
  • DaVinci Resolve
  • Excel/Sheets
  • Sibelius
  • Music Composition
Portrait of Nico
Currently Playing

Valheim | Spelunky 2 | Red Dead Redemption | Lethal Company

All-time Favourites

Hylics | Sekiro | The Legend of Zelda: The Wind Waker | Fallout 3 | Halo 3