Nico is a sound designer based on Vancouver Island, Canada,
working across games and film. Drawing on more than a decade of experience in sound design,
foley, and post-production mixing, he approaches game audio as storytelling: how sound reacts,
adapts, and supports the player. He implements his work in FMOD, Wwise, Unreal Engine, and Unity.
Resume
IMDB Page
Skills
- FMOD
- Unreal Engine
- Wwise
- Reaper
- Logic Pro
- Pro Tools
- Ableton Live
- Tool Scripting
- RX10
- ADR
- Field Recording & Sound Sourcing
Additional
- Jira
- DaVinci Resolve
- Excel/Sheets
- Sibelius
- Music Composition